RE: Tag Channels

Date : Wed, 1 Jun 2005 16:55:26 +0100
To : <XSI(at)Softimage.COM>
From : "kim aldis" <kim(at)aldis.org.uk>
Subject : RE: Tag Channels
be careful, though. They won't anti-alias.
 

kim(at)cg-soup.com

kim(at)aldis.org.uk

 

 


From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Brad Friedman
Sent: 01 June 2005 16:53
To: XSI(at)Softimage.COM
Subject: Re: Tag Channels

my recollection is that you just import em like any other sequence of images.  They'll show as a bright patchwork of colors in the shapes of your objects.  I filtered out individual objects by color and used them as mattes.

my plan for my thesis was to render out a matte pass at a higher res than the beauty pass.  the color was going to be a black and white hold out of the main character (because fur doesn't work well with tags and my character is full of fur).  And I was going to spit out a tag pass along with it.  That way, the fact that the tag pass is not anti-aliased would not be as much of a problem.  I'd scale down that layer in the composite once I had extracted the non AA-d matte.

But if what Matt said is true (I checked my mail archive to be sure I was not confused about what was said) then it may not work on animated sequences.  Which would be a shame.  I'll have to run tests before I start rendering.  But thats months away for me.

-brad

Byron Nash wrote:

Forgive my ignorance with the FX Tree I don’t use it much. I poked around the Docs and the FX Tree effects but couldn’t find much about the Tag files. Do you have to do anything special to them or just import them?

 

Byron Nash

704-561-7764

3764 (internal)

 



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