RE: Tag Channels

Date : Wed, 1 Jun 2005 17:27:03 +0100
To : <XSI(at)Softimage.COM>
From : "kim aldis" <kim(at)aldis.org.uk>
Subject : RE: Tag Channels
I'm with Bernard on this. Tags aren't really the way to go


kim(at)cg-soup.com
kim(at)aldis.org.uk
 
 

> -----Original Message-----
> From: owner-xsi(at)Softimage.COM 
> [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Bernard Lebel
> Sent: 01 June 2005 17:07
> To: XSI(at)Softimage.COM
> Subject: Re: Tag Channels
> 
> You may consider using a puzzle matte. This is a pass where 
> objects have a different solid color, generally red, green 
> and blue. Then in the comp soft you can pick what channel to 
> use at the matte. The advantage of doing this is that you can 
> combine many mattes in a single image, and you don't run into 
> the risk of eating alpha channel pixels around the matted objects.
> 
> 
> Cheers
> Bernard
> 
> 
> 
> On 6/1/05, Byron Nash <Byron(at)snap5.tv> wrote:
> >  
> >  
> > 
> > >Slaps forehead< Ignore my last post about bringing them 
> into the FX 
> > >Tree, I
> > figured it out. 
> > 
> >   
> > 
> > There is no way to get the Tag Channel to be anti-aliased 
> is there? Or 
> > is Soft planning on making that possible in the future?
> > 
> >   
> > 
> > Byron Nash
> > 
> > 704-561-7764
> > 
> > 3764 (internal)
> > 
> >
> 
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