Re: Tag Channels

Date : Wed, 1 Jun 2005 18:43:13 +0100
To : XSI(at)Softimage.COM
From : Alan Jones <skyphyr(at)gmail.com>
Subject : Re: Tag Channels
If you implemented a lens shader to make the pass you should be able
to get it antialiased.

Main difficulty would be guaranteeing a unique color for each tag as
knowing what all the tagids are up front is an issue. Though maybe not
such an issue as I haven't looked at it.

Cheers,

Alan.

On 6/1/05, kim aldis <kim(at)aldis.org.uk> wrote:
>  
> I've been badgering them since mental ray first appeared in SI3D as a beta.
> To be fair, it's a mental ray thing. 
>   
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>  
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> kim(at)cg-soup.com 
> 
> kim(at)aldis.org.uk 
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>  ________________________________
>  From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of
> Byron Nash
> Sent: 01 June 2005 16:56
> To: XSI(at)Softimage.COM
> Subject: RE: Tag Channels
> 
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> >Slaps forehead< Ignore my last post about bringing them into the FX Tree, I
> figured it out. 
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> There is no way to get the Tag Channel to be anti-aliased is there? Or is
> Soft planning on making that possible in the future? 
> 
>   
> 
> Byron Nash 
> 
> 704-561-7764 
> 
> 3764 (internal) 
> 
>

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