If you implemented a lens shader to make the pass you should be able
to get it antialiased.
Main difficulty would be guaranteeing a unique color for each tag as
knowing what all the tagids are up front is an issue. Though maybe not
such an issue as I haven't looked at it.
Cheers,
Alan.
On 6/1/05, kim aldis <kim(at)aldis.org.uk> wrote:
>
> I've been badgering them since mental ray first appeared in SI3D as a beta.
> To be fair, it's a mental ray thing.
>
>
>
>
>
>
>
> kim(at)cg-soup.com
>
> kim(at)aldis.org.uk
>
>
>
>
>
> ________________________________
> From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of
> Byron Nash
> Sent: 01 June 2005 16:56
> To: XSI(at)Softimage.COM
> Subject: RE: Tag Channels
>
>
>
>
>
> >Slaps forehead< Ignore my last post about bringing them into the FX Tree, I
> figured it out.
>
>
>
> There is no way to get the Tag Channel to be anti-aliased is there? Or is
> Soft planning on making that possible in the future?
>
>
>
> Byron Nash
>
> 704-561-7764
>
> 3764 (internal)
>
>
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