Hi Pingo,
I can't think of any reason it wouldn't work standard, but when I'm
back near XSI tomorrow I'll do a quick test and post a .preset.
Cheers,
Alan.
On 6/1/05, Pingo <pingo(at)pingofilm.dk> wrote:
> Hey Alan, thanks!
>
> any suggestions on how I would use this with a bump?
> ... or to create an alpha on an already existing reflection?
>
> u see I got a bathroom scene, where this would come in VERY handy,
> but the tiles bumps affect my reflection and... I can't seem to get
> them transfered onto your very cool shader:-)
>
> cheers.
>
> pingo
>
> On Jun 1, 2005, at 17:39, Alan Jones wrote:
>
> > Thanks.
> >
> > Perhaps on the gaussian node - just don't ask for a fast gaussian
> > blur node ;)
> >
> > Cheers,
> >
> > Alan.
> >
> > On 6/1/05, Matt Morris <matt(at)jellyfishpictures.co.uk> wrote:
> >
> >> Sweet dude. That simplifies the whole process no end. Now how about a
> >> gaussian blur node? ;)
> >>
> >>
> >> -----Original Message-----
> >> From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM]On
> >> Behalf
> >> Of Alan Jones
> >> Sent: 01 June 2005 14:52
> >> To: xsi(at)Softimage.COM
> >> Subject: Reflection falloff shader
> >>
> >>
> >> Hi All,
> >>
> >> Just a quick note - I've put up a reflection falloff shader.
> >>
> >> http://binaryiris.com/main/?id=DepthMirror
> >>
> >> Cheers,
> >>
> >> Alan
> >>
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