Free makes no impact on patents. You still can't do it.
In-house well.. They wouldn't be able to prove it broke the patent
without getting the code so....
Are you thinking of starting an underground XSI plugin network? ;-)
ahh our very own shader-mafia. Trafficing patent breaking goods.
Seriously though - if they were able to prove it broke patent then as
far as I'm aware being inhouse makes no difference - it's still
breaking the patent. I'm surprized that blender uses cube marching for
its metaballs - though perhaps they got patent clearance - though I
can't imagine them giving it away for free - regardless of how feeble
the concept is.
Cheers,
Alan.
On 6/3/05, Schoenberger <XSI(at)digidragon.de> wrote:
>
> |> I wish...
> |> that the fast stable fluids wouldn't have a patent :-)
>
>
> That drives me to anther question about patents.
> Anbody knows a bit about the conditions about US patents?
> If someone re-creates the same fluids (in-house development) and uses them in production, is it allowed?
>
> Or an even more advanced interesting question:
> If someone creates the same fluids and shares them for free (perhaps open source), no selling, is that allowed?
>
>
>
> Holger Schönberger
> technical director
> The day has 24 hours, if that does not suffice, I will take the night
>
>
>
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