Re: falling/fluttery paper

Date : Tue, 14 Jun 2005 10:21:41 +0100
To : <XSI(at)Softimage.COM>
From : "Adrian Wyer" <adrian(at)the-mill.com>
Subject : Re: falling/fluttery paper
you will fight the cloth till you give up, and end up using quickstretch like i did
works perfectly.... the old tricks always do!


a

adrian wyer
head of 3d
milltv
adrian(at)the-mill.com
www.the-mill.com
t: +44 (0)20 7287 4041
f: +44 (0)20 7915 0551

----- Original Message ----- From: "michael malinowski" <hejherbert(at)hotmail.com>
To: <XSI(at)softimage.com>
Sent: Tuesday, June 14, 2005 8:09 AM
Subject: Re: falling/fluttery paper



cloth is definatly the way to go i think too. My advice would be to keep your geo sparse, and tighten your params so it cannot flex to much.
Then just use that to deform your actual paper geo if you have modelled it already.


mike.


_______________ Mike Malinowski Character Rigger - Animal Logic



From: "Lu" <ntmonkey18(at)hotmail.com>
Reply-To: XSI(at)Softimage.COM
To: <XSI(at)Softimage.COM>
Subject: Re: falling/fluttery paper
Date: Mon, 13 Jun 2005 20:58:36 -0700

Right on, Noodles!!! I think it's doable. Just make sure you model the geometry from something other than a grid. With the way that cloth calculates the bend and skew (assuming you're working with syflex), I think you might get better results if you have one edge running down the middle lengthwise, and then a few more crosswise. If you use a grid, I think you'll just fight endless battles to get rid of the "crumpling" effect. I've made tons of paper on accident because I didn't have the right topology. :-P

Hope it helps,

Lu
  ----- Original Message -----
  From: Noodles
  To: XSI(at)Softimage.COM
  Sent: Monday, June 13, 2005 6:31 PM
  Subject: Re: falling/fluttery paper


I don't have any experience with this sort of thing, but might you try cloth? I think it may be a bit tough to get that kind of subtle motion with soft/rigid bodies...


  -Noodles

    ----- Original Message -----
    From: Duncan Burch
    To: XSI(at)Softimage.com
    Sent: Monday, June 13, 2005 5:05 PM
    Subject: falling/fluttery paper


Hi all
Ive got to do 5-10 sheets of paper quickly flying out of a cabinet drawer.
They then slow down and fall/flutter down to the ground.(like paper)


Now I suck at animating these by hand, so I thought maybe path constraints, with timed movements along the curve. However didn't turn out amazing.

    Can XSI rigid/soft bodies do this at all?
    Anyone got any tips?

    ta

Dunk


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