Re: falling/fluttery paper
| Date : Tue, 14 Jun 2005 10:21:41 +0100 |
| To : <XSI(at)Softimage.COM> |
| From : "Adrian Wyer" <adrian(at)the-mill.com> |
| Subject : Re: falling/fluttery paper |
works perfectly.... the old tricks always do!
a
adrian wyer head of 3d milltv adrian(at)the-mill.com www.the-mill.com t: +44 (0)20 7287 4041 f: +44 (0)20 7915 0551
----- Original Message ----- From: "michael malinowski" <hejherbert(at)hotmail.com>
To: <XSI(at)softimage.com>
Sent: Tuesday, June 14, 2005 8:09 AM
Subject: Re: falling/fluttery paper
cloth is definatly the way to go i think too. My advice would be to keep your geo sparse, and tighten your params so it cannot flex to much.
Then just use that to deform your actual paper geo if you have modelled it already.
mike.
_______________ Mike Malinowski Character Rigger - Animal Logic
From: "Lu" <ntmonkey18(at)hotmail.com> Reply-To: XSI(at)Softimage.COM To: <XSI(at)Softimage.COM> Subject: Re: falling/fluttery paper Date: Mon, 13 Jun 2005 20:58:36 -0700
Right on, Noodles!!! I think it's doable. Just make sure you model the geometry from something other than a grid. With the way that cloth calculates the bend and skew (assuming you're working with syflex), I think you might get better results if you have one edge running down the middle lengthwise, and then a few more crosswise. If you use a grid, I think you'll just fight endless battles to get rid of the "crumpling" effect. I've made tons of paper on accident because I didn't have the right topology. :-P
Hope it helps,
Lu ----- Original Message ----- From: Noodles To: XSI(at)Softimage.COM Sent: Monday, June 13, 2005 6:31 PM Subject: Re: falling/fluttery paper
I don't have any experience with this sort of thing, but might you try cloth? I think it may be a bit tough to get that kind of subtle motion with soft/rigid bodies...
-Noodles
----- Original Message ----- From: Duncan Burch To: XSI(at)Softimage.com Sent: Monday, June 13, 2005 5:05 PM Subject: falling/fluttery paper
Hi all
Ive got to do 5-10 sheets of paper quickly flying out of a cabinet drawer.
They then slow down and fall/flutter down to the ground.(like paper)
Now I suck at animating these by hand, so I thought maybe path constraints, with timed movements along the curve. However didn't turn out amazing.
Can XSI rigid/soft bodies do this at all? Anyone got any tips?
ta
Dunk
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