Re: falling/fluttery paper

Date : Tue, 14 Jun 2005 10:38:24 +0100
To : <XSI(at)Softimage.COM>
From : "Adrian Wyer" <adrian(at)the-mill.com>
Subject : Re: falling/fluttery paper
omg... did Kim just agree with me without calling me a girl's name ?!?!?

he must be felling ill....

adrian wyer
head of 3d
milltv
adrian(at)the-mill.com
www.the-mill.com
t: +44 (0)20 7287 4041
f: +44 (0)20 7915 0551

----- Original Message ----- From: "kim aldis" <kim(at)aldis.org.uk>
To: <XSI(at)softimage.com>
Sent: Tuesday, June 14, 2005 10:28 AM
Subject: RE: falling/fluttery paper



I'm not suggesting this to be the case here but yes, sometimes just plain
old animation can't be beat.

-----Original Message-----
From: owner-xsi(at)Softimage.COM
[mailto:owner-xsi(at)Softimage.COM] On Behalf Of Adrian Wyer
Sent: 14 June 2005 10:22
To: XSI(at)Softimage.COM
Subject: Re: falling/fluttery paper

you will fight the cloth till you give up, and end up using
quickstretch like i did works perfectly.... the old tricks always do!

a

adrian wyer
head of 3d
milltv
adrian(at)the-mill.com
www.the-mill.com
t: +44 (0)20 7287 4041
f: +44 (0)20 7915 0551

----- Original Message -----
From: "michael malinowski" <hejherbert(at)hotmail.com>
To: <XSI(at)softimage.com>
Sent: Tuesday, June 14, 2005 8:09 AM
Subject: Re: falling/fluttery paper


> cloth is definatly the way to go i think too. My advice would be to keep > your geo sparse, and tighten your params so it cannot flex to much. > Then just use that to deform your actual paper geo if you have modelled it > already. > > mike. > > > _______________ > Mike Malinowski > Character Rigger - Animal Logic > > > >>From: "Lu" <ntmonkey18(at)hotmail.com> >>Reply-To: XSI(at)Softimage.COM >>To: <XSI(at)Softimage.COM> >>Subject: Re: falling/fluttery paper >>Date: Mon, 13 Jun 2005 20:58:36 -0700 >> >>Right on, Noodles!!! I think it's doable. Just make sure you model the >>geometry from something other than a grid. With the way that cloth >>calculates the bend and skew (assuming you're working with syflex), I >>think you might get better results if you have one edge running down the >>middle lengthwise, and then a few more crosswise. If you use a grid, I >>think you'll just fight endless battles to get rid of the "crumpling" >>effect. I've made tons of paper on accident because I didn't have the >>right topology. :-P >> >>Hope it helps, >> >>Lu >> ----- Original Message ----- >> From: Noodles >> To: XSI(at)Softimage.COM >> Sent: Monday, June 13, 2005 6:31 PM >> Subject: Re: falling/fluttery paper >> >> >> I don't have any experience with this sort of thing, but might you try >> cloth? I think it may be a bit tough to get that kind of subtle motion >> with soft/rigid bodies... >> >> -Noodles >> >> ----- Original Message ----- >> From: Duncan Burch >> To: XSI(at)Softimage.com >> Sent: Monday, June 13, 2005 5:05 PM >> Subject: falling/fluttery paper >> >> >> Hi all >> Ive got to do 5-10 sheets of paper quickly flying out of a cabinet >> drawer. >> They then slow down and fall/flutter down to the ground.(like paper) >> >> Now I suck at animating these by hand, so I thought maybe path >> constraints, with timed movements along the curve. However didn't turn >> out amazing. >> >> Can XSI rigid/soft bodies do this at all? >> Anyone got any tips? >> >> ta >> >> Dunk > > > --- > Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body: > unsubscribe xsi >


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