What are the other kind of hair settings you're looking to bring over?
With the material duplication and the copy style you should get your
guide hairs in generally the right places, but a major shortcoming of
the CopyStyle function lies in the fact that it doesn't (if I am
remembering correctly) bring over the connection information, etc for
hair parameters driven by texture / weightmaps. There's not a real
clean way to access them, but by finding MapCompOp operators in your
scene you can track down which parameters are being driven in this
manner, as hair parameters sometimes have a way of not showing up when
you iterate through the param collection if they are being driven by a
map. You can get all your hair specific parameter values like this, but
it takes a fair bit of scripting to store out all this information and
recreate on the new hair object. If you're mainly looking at this for a
one time kind of thing it's probably too much work, but for transferring
hair on a large scale with a number of characters it might be worth the
effort.
Cheers,
-Adam
R&D Omation
Matt Morris wrote:
Hi list,
I'm transferring some hair between two similar characters (same
topology, slightly different proportions) and am trying to save the
hair out as a preset, but it doesn't seem to save properly, and won't
let me apply it to the new hair.
Workflow so far is to copy clusters from one mesh to the next, use the
correct clusters to generate hair from selection, copy style, and drag
and drop materials from one to the other, only thing left is the hair
settings, which I can't get to work. Any ideas?
Also is there a simpler way to do this? Its a bit long-winded... Am I
missing something obvious?
Cheers chaps!
Matt
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