Re: Particle cache and XSIBatchserver

Date : Fri, 24 Jun 2005 14:17:28 +0200
To : <XSI(at)Softimage.COM>
From : "Morten Bartholdy" <xsi(at)colorshopvfx.dk>
Subject : Re: Particle cache and XSIBatchserver
Eric, you need to open the render tree and swap the default
Particle_sparks/Particle_vol_sparks shader with the Particle_Renderer.

Weird leftover, but I have had succes with rendering this when I had big
problems with the Particles suddenly deciding to recompute even if I was
using Standard Cache. I have not tried the particle player with XSIBatch but
I supose you can let us know how it works.

Best regards

Morten Bartholdy
3D & VFX Artist





----- Original Message ----- 
From: "Eric Lampi" <ericlampi(at)yahoo.com>
To: <XSI(at)Softimage.COM>
Sent: Thursday, June 23, 2005 6:18 PM
Subject: RE: Particle cache and XSIBatchserver


> Kim,
>
> Have you had any success with "load from file"?
>
> I've tried to use it, but I never quite understood how
> to get the material attributes to work properly.
>
> It just plays back the particle points with seemingly
> no way to get at it's Ptype material settings.  Am I
> just missing something?
>
> E
>
> --- kim aldis <kim(at)aldis.org.uk> wrote:
>
> > they're kind of odd, caches. I always found they'd
> > rebuild cache at
> > rendertime regardless of the state and if I write
> > protected the files it'd
> > just fall over. I had bloody awful problems when I
> > was messing with this but
> > I've a feeling it was something I was doing that was
> > messing the cache
> > rebuild. Using scripted events or doing something in
> > the scripted events.
> >
> > Doing something recently and rendering not using
> > batchserve and not using
> > scripted events, I had problems with the cache
> > sometimes, for no apparent
> > reason, deciding it needed rebuilding. If that
> > happens then  wrong results
> > will happen. Mostly, I think, because you've got
> > multiple machines all
> > fighting for the same files. Corruption occurs, no
> > doubt about it. I found
> > myself doing a lot of re-rendering on odd passes,
> > even when I'd vedry
> > carefully precached and tested everything.
> >
> > There's two ways to go:
> >
> > *
> >
> >     let all the machines see the same cache that's
> > built prior to
> > rendertime. Like I said above, there could - and
> > probably will - be
> > problems.
> > *
> >
> > Alternatively set the cache path to something like
> > c:\temp\foo.
> > C:/temp needs to exist on all the slaves. This way
> > you'll have the cache
> > recalculated on all the slaves at rendertime but
> > they will be correct. In
> > terms of the time it takes to render  the frames the
> > cache calculation time
> > isn't often that great. Probably safest to clean the
> > cache out before
> > re-rendering, just in case.
> >
> > The other thing you need to be aware of is that it's
> > possible to have
> > particle caches named the same in any given scene
> > and that it's highly
> > likely there'll be identical caches across scenes in
> > the same project. They
> > fixed the thing - I think - where all particle cache
> > files on all particle
> > clouds were created with identical names in a scene
> > but now they get named
> > with sequential names; particle1, particle2, etc.
> > Manging particle cache
> > filenames can rapidly turn ugly fast.
> >
> > Pretty much most of this applies to hair caching
> > too.
> >
> >
> >   _____
> >
> > From: owner-xsi(at)Softimage.COM
> > [mailto:owner-xsi(at)Softimage.COM] On Behalf Of
> > Marc-Andre Carbonneau
> > Sent: 23 June 2005 12:56
> > To: XSI(at)Softimage.COM
> > Subject: RE: Particle cache and XSIBatchserver
> >
> >
> >
> > Once cached, make you ptp files read-only
> >
> > I believe it works that way. Otherwise, you'll need
> > to render everything on
> > one machine or several machines with different
> > segment of your timeline.(use
> > a cloud seed so they are all the same)
> >
> >
> >
> >
> >
> >
> >   _____
> >
> >
> > From: owner-xsi(at)Softimage.COM
> > [mailto:owner-xsi(at)Softimage.COM] On Behalf Of
> > kim aldis
> > Sent: Thursday, June 23, 2005 5:51 AM
> > To: XSI(at)Softimage.COM
> > Subject: RE: Particle cache and XSIBatchserver
> >
> >
> >
> > As far as I'm aware there's no reason why it
> > shouldn't work. Can you be sure
> > that the path to the cache files is valid on all
> > your slaves?
> >
> >
> >
> >
> >
> >
> >
> >
> >   _____
> >
> >
> > From: owner-xsi(at)Softimage.COM
> > [mailto:owner-xsi(at)Softimage.COM] On Behalf Of
> > guillaume laforge
> > Sent: 23 June 2005 10:42
> > To: XSI(at)Softimage.COM
> > Subject: Particle cache and XSIBatchserver
> >
> > Hi list,
> >
> > I've seen this topic several times on the list but
> > this time we got the pb
> > in the studio I work actually.
> >
> > We can't render particules simulation with standard
> > caching. Only standard
> > no caching works with batchserve.
> > I'm not a particle specialist and I don't understand
> > why ?
> >
> > Is it a limitation ?
> >
> > Cheers,
> >
> > Guillaume Laforge
> >
> >
>
>
> Freelance 3-D Animator, F/X Artist, Particle Man
> ---
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