Re: Deform->Smooth on UVs?

Date : Tue, 28 Jun 2005 16:11:08 -0700
To : Steven Caron <carons(at)gmail.com>
From : Matthias Worch <langsuyar(at)ocrana.com>
Subject : Re: Deform->Smooth on UVs?
I'm looking for a way to automate it. The idea is to model a subD cage
and to UV that cage, then to create two levels of detail of that mesh
by 1) adding a subD level to the cage and 2) adding a Smooth operator
to a duplicate cage (so that the silhouette of the cage model matches
the smoothed version).

I also have some old, UVed assets that need to be taken through that
process, and manually adjusting UVs after the Smooth is prohibitive.

--
Matthias Worch
http://www.langsuyar.com

SC> do the smooth first then layout uvs.

SC> if you have already done the uvs. then do relax in the TE.. and try to
SC> match as best you can..

SC> On 6/28/05, Matthias Worch <langsuyar(at)ocrana.com> wrote:
>> When applying Deform->Smooth to a polygon mesh, I can't find a way to
>> have the UVs of a mesh smoothed by the same amount as the vertices, Is
>> there a way to do that? Otherwise the UVs stay the same while the
>> vertices move, resulting in stretchy UVs.
>> 
>> --
>> Matthias Worch
>> http://www.langsuyar.com
>> 
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