I'm looking for a way to automate it. The idea is to model a subD cage
and to UV that cage, then to create two levels of detail of that mesh
by 1) adding a subD level to the cage and 2) adding a Smooth operator
to a duplicate cage (so that the silhouette of the cage model matches
the smoothed version).
I also have some old, UVed assets that need to be taken through that
process, and manually adjusting UVs after the Smooth is prohibitive.
--
Matthias Worch
http://www.langsuyar.com
SC> do the smooth first then layout uvs.
SC> if you have already done the uvs. then do relax in the TE.. and try to
SC> match as best you can..
SC> On 6/28/05, Matthias Worch <langsuyar(at)ocrana.com> wrote:
>> When applying Deform->Smooth to a polygon mesh, I can't find a way to
>> have the UVs of a mesh smoothed by the same amount as the vertices, Is
>> there a way to do that? Otherwise the UVs stay the same while the
>> vertices move, resulting in stretchy UVs.
>>
>> --
>> Matthias Worch
>> http://www.langsuyar.com
>>
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