Re: FW: setting frame rate
| Date : Wed, 29 Jun 2005 10:07:25 +1000 |
| To : XSI(at)Softimage.COM |
| From : Aloys Baillet <aloys.baillet(at)gmail.com> |
| Subject : Re: FW: setting frame rate |
You might try to setup two events: OnNewSceneEvent and OnSceneLoadEvent.
Then you could set the framerate according to the name of your project (ActiveProject.Name).
The problem is that if you make a new scene the active project is the last used one, so you might miss some cases when the user creates a new scene then save it in another project.
What you could also do is prepare a set of empty scenes for all your projects with the good settings and make the user open these scenes instead of create a new one.
Or you could create a OnNewSceneEvent and popup a modal dialog that choose the active project and set the framerate as you want.
Hope this help!
Aloys
On 6/29/05, Biju Ramachandran <biju.ramachandran(at)ubisoft.com> wrote:
Any help on this will be much appreciated.
Thanks
Biju
From: owner-xsi(at)Softimage.COM [mailto: owner-xsi(at)Softimage.COM] On Behalf Of Biju Ramachandran
Sent: Monday, June 20, 2005 9:46 AM
To: XSI(at)Softimage.COM
Subject: setting frame rate
Hi All,
Since we are working on different projects simultaneously with different frame rate setting - I need help finding a way to set the frame rate based on the project the user is working on.
One way would be to call XSI events which runs a script that checks for the project name and calls the corresponding frame rate setting function. Is there any other better way of doing this ?
Thanks
Biju
--
Aloys Baillet - XSI Technical Director
Character Dpt - Animal Logic
--
- References:
- FW: setting frame rate
- From: "Biju Ramachandran" <biju.ramachandran(at)ubisoft.com>
- FW: setting frame rate
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