Re: FW: setting frame rate

Date : Wed, 29 Jun 2005 10:07:25 +1000
To : XSI(at)Softimage.COM
From : Aloys Baillet <aloys.baillet(at)gmail.com>
Subject : Re: FW: setting frame rate
Hi Biju,

You might try to setup two events: OnNewSceneEvent and OnSceneLoadEvent.
Then you could set the framerate according to the name of your project (ActiveProject.Name).
The problem is that if you make a new scene the active project is the last used one, so you might miss some cases when the user creates a new scene then save it in another project.

What you could also do is prepare a set of empty scenes for all your projects with the good settings and make the user open these scenes instead of create a new one.

Or you could create a OnNewSceneEvent and popup a modal dialog that choose the active project and set the framerate as you want.

Hope this help!

Aloys

On 6/29/05, Biju Ramachandran <biju.ramachandran(at)ubisoft.com> wrote:

Any help on this will be much appreciated.

 

Thanks

 

Biju

 


From: owner-xsi(at)Softimage.COM [mailto: owner-xsi(at)Softimage.COM] On Behalf Of Biju Ramachandran
Sent: Monday, June 20, 2005 9:46 AM
To: XSI(at)Softimage.COM
Subject: setting frame rate

 

Hi All,

 

Since we are working on different projects simultaneously with different frame rate setting - I need help finding a way to set the frame rate based on the project the user is working on.

 

One way would be to call XSI events which runs a script that checks for the project name and calls the corresponding frame rate setting function. Is there any other better way of doing this ?

 

Thanks

 

Biju

 

 

 

 




--
Aloys Baillet - XSI Technical Director
Character Dpt - Animal Logic
--

Search the XSI List archives here or use the advanced search form to search across mailing lists. Searching help is available.
This site supposedly brought to you by Benjamin Grosser and the Imaging Technology Group.