Oo spooky you must be psychic. I did make the tail in the scene root. I
thought parenting moved it to that model.
To make things worse I deleted the original curve! S'pose I could just
do it again, but for now I can just use that scene as my base scene,
rename and import everything else into it to make new scenes.
Thanks all for your help.
Sandy Sutherland wrote:
When you made the model, you probably made the tail in the scene root or
another model??? What happens is you have come across 'an undocumented
feature', whereby the cache gets left in the model you made the tail in -
what you must do is draw a curve for e.g. - move the curve into the model
you want the tail to live in, then create the tail!!!!
S.
----------------------------------------------------------
Sandy Sutherland Digital Doodeller - TD
The Refinery (Cape) http://www.refinery.co.za
mailto:sandy(at)refinery.co.za
(P) (+27 21) 480 3132 (F) (+27 21) 480 3101
----------------------------------------------------------
----- Original Message -----
From: "Helen Bucknall" <helen(at)helenbucknall.com>
To: <XSI(at)Softimage.COM>
Sent: Monday, June 27, 2005 10:21 AM
Subject: tail springs gone west
Hello list,
I have a biped character with a tail that was working fine ie the tail
was springy when the character jumped about. But when I import the model
into a new scene there is no such springy goodness in the tail. All the
bones and spring constraints appear to be there still, but they just
don't do anything.
Is this a simulation problem? Or an export/ import problem or did I
screw up when I made it into a model?
Any help is much appreciated.
I'm using fundamentals 4.2.
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