Re: tail springs gone west

Date : Wed, 29 Jun 2005 08:53:22 +0200
To : <XSI(at)Softimage.COM>
From : "Sandy Sutherland" <sandy(at)refinery.co.za>
Subject : Re: tail springs gone west
Hmmm i didn't know that one Brad!!!  A good one to keep in the cupboard!

S.

----------------------------------------------------------
Sandy Sutherland  Digital Doodeller - TD
The Refinery (Cape)  http://www.refinery.co.za
mailto:sandy(at)refinery.co.za
(P) (+27 21) 480 3132  (F) (+27 21) 480 3101
----------------------------------------------------------

----- Original Message -----
From: "brad" <brad(at)cg-soup.com>
To: <XSI(at)Softimage.COM>; <XSI(at)Softimage.COM>
Sent: Wednesday, June 29, 2005 5:34 AM
Subject: Re: tail springs gone west


This one was figured out a while ago. The tail op caches live in a custom
built action source that's alway created under the scene root, regardless of
where your curve is at the moment of tail creation. Moving the action source
anywhere will destroy the live link between the operator and the cache.

You can get the tail working in an exportable character simply by merging
the creation scene into a new scene. The original scene comes in under its
own model space, and you can export and import it around from that point on.
:-)

-Brad

-------Original Message-------
>  Oo spooky you must be psychic. I did make the tail in the scene root. I
>  thought parenting moved it to that model.
>  To make things worse I deleted the original curve! S'pose I could just
>  do it again, but for now I can just use that scene as my base scene,
>  rename and import everything else into it to make new scenes.
>  Thanks all for your help.
>
>  Sandy Sutherland wrote:
>
>  >When you made the model, you probably made the tail in the scene root or
>  >another model??? What happens is you have come across 'an undocumented
>  >feature', whereby the cache gets left in the model you made the tail
in -
>  >what you must do is draw a curve for e.g. - move the curve into the
model
>  >you want the tail to live in, then create the tail!!!!
>  >
>  >S.
>  >
>  >----------------------------------------------------------
>  >Sandy Sutherland Digital Doodeller - TD
>  >The Refinery (Cape) http://www.refinery.co.za
>  >mailto:sandy(at)refinery.co.za
>  >(P) (+27 21) 480 3132 (F) (+27 21) 480 3101
>  >----------------------------------------------------------
>  >
>  >----- Original Message -----
>  >From: "Helen Bucknall" <helen(at)helenbucknall.com>
>  >To: <XSI(at)Softimage.COM>
>  >Sent: Monday, June 27, 2005 10:21 AM
>  >Subject: tail springs gone west
>  >
>  >
>  >
>  >
>  >>Hello list,
>  >>I have a biped character with a tail that was working fine ie the tail
>  >>was springy when the character jumped about. But when I import the
model
>  >>into a new scene there is no such springy goodness in the tail. All the
>  >>bones and spring constraints appear to be there still, but they just
>  >>don't do anything.
>  >>Is this a simulation problem? Or an export/ import problem or did I
>  >>screw up when I made it into a model?
>  >>Any help is much appreciated.
>  >>I'm using fundamentals 4.2.
>  >>
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-------Original Message-------

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