RE: Shared Edges

Date : Thu, 30 Jun 2005 10:18:54 -0400
To : <XSI(at)Softimage.COM>
From : Jérôme Couture-Gagnon <jcgagnon(at)Softimage.COM>
Subject : RE: Shared Edges
Running a "filter points" on this mesh may fix many of them. If not, it may be because the polygons' are inverted relatively to each others. If you turn on polygon normals viewing, do they seem to be consistent? If not, then there is no automated solution, you'll have to invert some of them manually. You can check, too, if there are polygons that are exactly overlapping (double-sided polys)... in which case you should keep only one layer.
 
-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM]On Behalf Of Lawrence Chandler
Posted At: Thursday, June 30, 2005 12:57 AM
Posted To: xsi
Conversation: Shared Edges
Subject: Shared Edges

I have a model that was started in Lightwave and finished in XSI. When I rendered a camera move all the geometry strobes like crazy. I messed with the antialiasing, I subdivided it messed with the geo approximation it still strobes.  A friend I called told me its probably doubled edges and and to look for blue lines in the wireframe. Sure enough, there they are. Tons of them. 
 
Is there anything I can do about this in a global fashion. I'm on a brutal deadline and if I have to rebuild the model...wel I'd rather not think about it

Search the XSI List archives here or use the advanced search form to search across mailing lists. Searching help is available.
This site supposedly brought to you by Benjamin Grosser and the Imaging Technology Group.