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Running a "filter points" on this mesh may fix many of them.
If not, it may be because the polygons' are inverted relatively to each
others. If you turn on polygon normals viewing, do they seem to be consistent?
If not, then there is no automated solution, you'll have to invert some of them
manually. You can check, too, if there are polygons that are exactly overlapping
(double-sided polys)... in which case you should keep only one
layer.
-----Original Message----- From: owner-xsi(at)Softimage.COM
[mailto:owner-xsi(at)Softimage.COM]On Behalf Of Lawrence
Chandler Posted At: Thursday, June 30, 2005 12:57 AM Posted
To: xsi Conversation: Shared Edges Subject: Shared
Edges
I have a model that was started in Lightwave and
finished in XSI. When I rendered a camera move all the geometry strobes like
crazy. I messed with the antialiasing, I subdivided it messed with the geo
approximation it still strobes. A friend I called told me its probably
doubled edges and and to look for blue lines in the wireframe. Sure enough,
there they are. Tons of them.
Is there anything I can do about this in a global
fashion. I'm on a brutal deadline and if I have to rebuild the model...wel I'd
rather not think about it
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