Actually, any tree based compositing software can do this. It would be
extremely useful to have that in the render tree. And once you can
collapse nodes into a group, you're one step closer to be able to make
your own macros.
kim aldis wrote:
You need to be able to collapse nodes, like in the schematic. Eddie could do
this, not brilliantly but it was helpful
-----Original Message-----
From: owner-xsi(at)Softimage.COM
[mailto:owner-xsi(at)Softimage.COM] On Behalf Of Arvid Björn
Sent: 30 June 2005 12:19
To: XSI(at)Softimage.COM
Subject: Re: OT: crazy rendertree
I usually stack all nodes that arent branched into little
heaps of nodes, to keep different parts of the tree neatly
separated, see attached. Perhaps a real grouping feature
would be nice, like Shake.
peterb wrote:
overall I think there is still room for streamlining XSI in
this area.
eg. all the conversion nodes (color2scalar and so) can
really clutter
up things.
why have a seperate node to go from one to another?
perhaps this could be added within the connection line, and if you
would right click on the line, you'd be able to see the conversion
properties.
...
--
Vfx Artist | palladiumfilm
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