Can anyone confirm a few things?
You can't actually batch the openGL renders even if you set up your
render options to render openGL? You need to xsi -uiscript... Is this
a Linux limitation?
when you render openGL with the openGL renderer, on Linux, if you set
the res really high and the progress bar sits on top of the currently
rendering viewport, it captures the progress bar (or introduces visual
artifacts on the captured frames where the progress bar sits).
Wasn't the new openGL render mode meant to circumvent all these
problems? Don't we currently have proper software openGL rendering
capabilities? How do you farm these kind of renders to videocard-less
boxes on a farm?
cheers!
Nick.
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