Re: Linux and openGL batch renders

Date : Fri, 1 Jul 2005 12:14:38 +0100
To : <XSI(at)Softimage.COM>
From : "Adrian Wyer" <adrian(at)the-mill.com>
Subject : Re: Linux and openGL batch renders
this is a real bottleneck in our pipeline at the moment

we are rendering hiddenline passes for a HiDef job, and when you render locally
the hiddenline renderer does it's 'tile and assemble' trick, and kindly renders bits of the
interface into the tiles!!!!


we have now got knacky windows boxes with geforce cards for the guys to render their opngl passes

(we have custom mental ray based renderfarm, so farming the hidden line isn't an option!)

a

adrian wyer
head of 3d
milltv
adrian(at)the-mill.com
www.the-mill.com
t: +44 (0)20 7287 4041
f: +44 (0)20 7915 0551

----- Original Message ----- From: "Nick" <nick.petit(at)gmail.com>
To: <xsi(at)softimage.com>
Sent: Friday, July 01, 2005 4:11 AM
Subject: Linux and openGL batch renders



Can anyone confirm a few things?

You can't actually batch the openGL renders even if you set up your
render options to render openGL? You need to xsi -uiscript... Is this
a Linux limitation?

when you render openGL with the openGL renderer, on Linux, if you set
the res really high and the progress bar sits on top of the currently
rendering viewport, it captures the progress bar (or introduces visual
artifacts on the captured frames where the progress bar sits).

Wasn't the new openGL render mode meant to circumvent all these
problems? Don't we currently have proper software openGL rendering
capabilities? How do you farm these kind of renders to videocard-less
boxes on a farm?

cheers!

Nick.

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