if the motion allows it, try a frame average
in post (eg in FXtree : time blur)
this can help a lot to smoothen things, such
as bad aliasing, jitter, noise, all kinds of artefacts
really...
itll give you "cheap" motion blur too.
But if the motion is fast and the content sharp and
high contrast, you ll get nasty looking "repeated edges".
I have two different scenes of a
camera pushin on buildings. I'm getting horrible drop out and flicker on the
edges and interior lines of the buildings. I have completely rebuilt one of
the scenes, simplifed all the edges to simple bevels, diced all
the large surfaces, monkeying with the anti aliasing settings and I'm
still getting edges that pop in and out as the camera moves in.
I'm at a complete loss. Is there something
obvious I'm missing? I'm supposed to deliver this like yesterday so any
input would be enornously appreciated.
Larry Chandler
Try a
min,max of +1,+2
Jitter on
Threshold of .05
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