Absolutely awesome, Holger. Finally someone writes light shaders!
Bernard
On 7/8/05, Schoenberger <XSI(at)digidragon.de> wrote:
>
>
>
> Hi
>
> I updated my shader collection.
> A new light shader with a color gradient as falloff and an area light speedup.
> A new shader similar to the XSI texture warp shader.
> Some changes for my procedural shaders (texture projection stuff).
> Flat shader supports reflections.
> The thickness of raylength can be blurred/frosted and ignores transparent objects,
> Visibilty_boolean is rewritten, you can use every XSI illumination shader with
> all reflections, refractions; frosted or not.
> Oily_specuar is able to use lambert instead of specular.
>
> Download it from my site, read the update instructions in the zip file.
> http://www.binaryalchemy.de/index_dev.htm
>
>
> regards,
>
> Holger Schönberger
> technical director
> The day has 24 hours, if that does not suffice, I will take the night
>
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