Absolutely awesome, Holger. Finally someone writes light shaders!
Bernard
On 7/8/05, Schoenberger <XSI(at)digidragon.de> wrote:
>
>
>
>Hi
>
>I updated my shader collection.
>A new light shader with a color gradient as falloff and an area light
>speedup.
>A new shader similar to the XSI texture warp shader.
>Some changes for my procedural shaders (texture projection stuff).
>Flat shader supports reflections.
>The thickness of raylength can be blurred/frosted and ignores transparent
>objects,
>Visibilty_boolean is rewritten, you can use every XSI illumination shader
>with
>all reflections, refractions; frosted or not.
>Oily_specuar is able to use lambert instead of specular.
>
>Download it from my site, read the update instructions in the zip file.
>http://www.binaryalchemy.de/index_dev.htm
>
>
>regards,
>
>Holger Schönberger
>technical director
>The day has 24 hours, if that does not suffice, I will take the night
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