Thank you Holger !
Absolutly stuning shaders, thanks for bringing all that brillant stuff !!
Schoenberger a Ãcrit :
Hi
I updated my shader collection.
A new light shader with a color gradient as falloff and an area light speedup.
A new shader similar to the XSI texture warp shader.
Some changes for my procedural shaders (texture projection stuff).
Flat shader supports reflections.
The thickness of raylength can be blurred/frosted and ignores transparent objects,
Visibilty_boolean is rewritten, you can use every XSI illumination shader with
all reflections, refractions; frosted or not.
Oily_specuar is able to use lambert instead of specular.
Download it from my site, read the update instructions in the zip file.
http://www.binaryalchemy.de/index_dev.htm
regards,
Holger SchÃnberger
technical director
The day has 24 hours, if that does not suffice, I will take the night
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