happy to hear it works
fine.
yes, the interface is nicer, thanks :-) and I've also rewritten the
way the curves are generated. it now stores the curve data and then creates
them in one go.
the vbscript creates the curve while plotting, which kinda
looks nice, but it's slower.
probably calling the models is also a problem.
handling 800 models in xsi, uh...
anyway, here's the old
vbs.
-----Original Message-----
From: Keith Fallon
[mailto:xsi(at)piranhabar.ie]
Sent: 11 July 2005 14:52
To:
XSI(at)Softimage.COM
Subject: Re: Particle :: create null on path
from particle
Splendid!
Juan, this is a much nicer interface that the
one I have.
My script is hacked from your VBscript version
as I am
calling models and using the p variable to
change animation
synching for a rather large ant
simulation.
I will try to tweak the Java version but if you
have even an old
vbs version I'd love to check your old
code.
BTW: your latest script went through no problem
- several thousand
particles animated nicely!
Keith
----- Original Message -----
Sent: Monday, July 11, 2005 2:21
PM
Subject: RE: Particle :: create null
on path from particle
Hi,
here's an updated script in jscript
there shouldn't be a problem using 800-1000
particles.
xsi crashed sometimes, but after a restart it then
worked.
it also depends on the length of the plotting frames. try to plot
only the frames you need.
because the fcurves also take a lot of memory.
what sometimes helps is to temporarly put your undo-steps to
0.
don't forget to change back!
and create a button on a custom toolbar. executing from the script
editor can be very slow.
cheers,
Juan
-----Original Message-----
From: Keith Fallon
[mailto:xsi(at)piranhabar.ie]
Sent: 11 July 2005
13:31
To: XSI(at)Softimage.COM
Subject: Particle ::
create null on path from particle
Hi guys...
I'm looking for the
script that Juan-Pablo Brockhaus wrote and called
**
create_null_on_path_from_particles.vbs **
I'm having curve creation
problems / limitations.
I fear my version of his script has
been edited in the past so I'm looking for
a clean version to check.
Any one got it? or had limitations of being unable
to create curves
beyond 800-1000 particles. Added more memory - it didn't
help.
I've altered the sim to emit less but over longer time, and it
dies before 1000 particles
can be released. Any similar
problems?
Thanks
Keith