Fishing for ideas - particle age based instance animation

Date : Mon, 11 Jul 2005 16:21:13 +0100
To : xsi(at)Softimage.COM
From : Alan Jones <skyphyr(at)gmail.com>
Subject : Fishing for ideas - particle age based instance animation
Hi All,

I'm attempting to get instances generated, animated and destroyed
based on particle age.

I want to avoid using geometry data baked to a file as having subframe
information would make it much more flexible.

The problem I'm tackling at the moment is accessing geometry
information for different points in time. All attemps there have
failed in a custom op (EvaluteAt() and .Geometry()).

Though I'm open to entirely different suggestions. If I'm stuck with
the baked geometry data I'd probably look at using a geometry shader -
any suggestions in this direction?

Cheers,

Alan.

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