Hmm - I have a Model of a Cow - I have used the Behaviour Toolbar to
generate a Behaviour actor - using the box option, I then transferred a
skill across - a walk cycle - OK so far, did my sim using this actor - cool
sort of, then when I generate render data and try and render it having
generated the render data using the cow that I created the actor from - I
get the access error - so after some digging around in the docs, I find that
you can generate a render version using the toolbar - to ensure
compatibilty - Aha - sorts out my problem I think, must be this - so I
created a Render version - then created render data, did the sim again, try
to render with the new ultra compatible render cow - same error - start to
scream!!! Don't know what could be missing - it is always after the
enveloping message in the cmd window!
Thanks for you help
Sandy
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Sandy Sutherland Digital Doodeller - TD
The Refinery (Cape) http://www.refinery.co.za
mailto:sandy(at)refinery.co.za
(P) (+27 21) 480 3132 (F) (+27 21) 480 3101
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----- Original Message -----
From: "Nils Koesters" <nils(at)mcs.st-and.ac.uk>
To: <XSI(at)Softimage.COM>
Sent: Tuesday, July 12, 2005 12:51 PM
Subject: Re: A Rendering for Behaviour Question
> yes behavior editor. I was aware that you have them while doing mr. But I
> assume that behavior is somehow contacted during the rendering, and it's
> probably only two different frontends on the same program.
>
> It simply means that seems to be their standard error message if something
> pointer is missing.
>
> I told you about the broken xsi while doing the tutorial just to reassure
> you it might be the software and not you.
>
> The access violations went away one time on reload.
>
> I also had in the beginning occasions where the keyboard focus was lost
> and in the HKSMs the message tree was lost. No idea why? Went away on
> restart. This at least provides a hint that the pointer handling might be
> a bit individualistic in Behavior.
>
> On the other hand maybe a node or bone or actor might be missing.
>
> Nils
>
>
>
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