weighting highres mesh off of low res mesh

Date : Wed, 13 Jul 2005 14:56:13 -0400
To : XSI List Server <XSI(at)Softimage.COM>
From : Kris Rivel <krisr(at)quietman.net>
Subject : weighting highres mesh off of low res mesh
I have a very highres mesh that I'm weighting to a simple rig. This mesh is actually many high-res mesh objects of varrying size. Weighting them directly to bones works but is not very user-friendly when it comes to editing the weights so there isn't any sliding or shifting at the seams where weights are blended between two or more bones. I therefore opted for a cage that was weighted to the bones. The cage works nicely, is easy to adjust when it comes to weights but the cage is extremely heavy and raised my scene size from 7MB to 230MB. Now XSI is trying to allocate 8GB of RAM and crashes when applying the cage to the high-res mesh. So now I'm looking for another option. Is there a way to apply weights from a low res model to a highres model like in 3DS Max....go this link and scroll down to "Skinwrap"

http://www4.discreet.com/3dsmax/3dsmax.php?id=870

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