Re: weighting highres mesh off of low res mesh

Date : Thu, 14 Jul 2005 10:52:47 +0100
To : XSI(at)Softimage.COM
From : Alan Jones <skyphyr(at)gmail.com>
Subject : Re: weighting highres mesh off of low res mesh
You could try using a low res cage to deform the high res mesh and
weight the low res cage to the rig. Not the same thing at all, but
might get you over the line.

Cheers,

Alan.

On 7/13/05, Kris Rivel <krisr(at)quietman.net> wrote:
> I have a very highres mesh that I'm weighting to a simple rig.  This
> mesh is actually many high-res mesh objects of varrying size.  Weighting
> them directly to bones works but is not very user-friendly when it comes
> to editing the weights so there isn't any sliding or shifting at the
> seams where weights are blended between two or more bones.  I therefore
> opted for a cage that was weighted to the bones.   The cage works
> nicely, is easy to adjust when it comes to weights but the cage is
> extremely heavy and raised my scene size from 7MB to 230MB.  Now XSI is
> trying to allocate 8GB of RAM and crashes when applying the cage to the
> high-res mesh.  So now I'm looking for another option.  Is there a way
> to apply weights from a low res model to a highres model like in 3DS
> Max....go this link and scroll down to "Skinwrap"
> 
> http://www4.discreet.com/3dsmax/3dsmax.php?id=870
> 
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