Re: weighting highres mesh off of low res mesh

Date : Thu, 14 Jul 2005 08:35:08 -0400
To : XSI(at)Softimage.COM
From : Kris Rivel <krisr(at)quietman.net>
Subject : Re: weighting highres mesh off of low res mesh
Actually, this is exactly what I did and produced very nice results.  Problem is that the scene size is massive now, around 230MB and consistenly crashes....sometimes when simply applying the cage op.

Kris

Alan Jones wrote:
You could try using a low res cage to deform the high res mesh and
weight the low res cage to the rig. Not the same thing at all, but
might get you over the line.

Cheers,

Alan.

On 7/13/05, Kris Rivel <krisr(at)quietman.net> wrote:
  
I have a very highres mesh that I'm weighting to a simple rig.  This
mesh is actually many high-res mesh objects of varrying size.  Weighting
them directly to bones works but is not very user-friendly when it comes
to editing the weights so there isn't any sliding or shifting at the
seams where weights are blended between two or more bones.  I therefore
opted for a cage that was weighted to the bones.   The cage works
nicely, is easy to adjust when it comes to weights but the cage is
extremely heavy and raised my scene size from 7MB to 230MB.  Now XSI is
trying to allocate 8GB of RAM and crashes when applying the cage to the
high-res mesh.  So now I'm looking for another option.  Is there a way
to apply weights from a low res model to a highres model like in 3DS
Max....go this link and scroll down to "Skinwrap"

http://www4.discreet.com/3dsmax/3dsmax.php?id=870

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