Hi list,
I've been trying all day to give motion blur to my fountain simulation
using particles...but no luck thus far.
I know that a non-fluid particle system will get motion blur if
you use "standard caching".
What i was wondering is:
Does anyone know if
its possible to get motion blur in a fluid particle system?
In this particular case,i'm using the "fluidv2_water" and "Particle_vol_fluidv2" shaders
Thanks,Rui
http://ruisantos3d.no.sapo.pt
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