But mess around with them too. BSP settings are highly dependant on the
nature of the particles being emitted. There is no 'good' setting.
> -----Original Message-----
> From: owner-xsi(at)Softimage.COM
> [mailto:owner-xsi(at)Softimage.COM] On Behalf Of peterb
> Sent: 15 July 2005 20:35
> To: XSI(at)Softimage.COM
> Subject: Re: Particles Sprites taking too much to render
>
> select the bsp settings of the cloud (in the ppg particle renderer)
>
> the default ones are no good in my experience. they slow down
> rendering tremendously.
>
> try something like:
> BSP max depth to 15; max size to 250
> i've rendered over 150.000 particles with sprites with
> acceptable speed, say less than 2 minutes for pal frames
>
> and avoid selfshadowing particles like the plague.
> if you have shadows, turning them off should make a huge difference.
> you can also turn the selfshadowing slider in the billboard
> properties to 0
>
>
> > first of all, sorry for the attatchment
> >
> > the image i've attached is only a grid emitter, with 155
> particles at
> > the moment a sprite made of an image sequence of 6 frames 256x256 px
> >
> > aliasing of min 0 and max 2
> > treshold of 0.1
> > gaussian filter 3 3
> >
> > on a dual xeon 2.8 with 2 gb ram
> > its taking 0:04:39.27
> > wich is very unnaceptable for 155 particles
> >
> > if i connect the normal particle shape to the billboard its
> taking 25
> > seconds... for my taste its still a bit longer but much more
> > acceptable that the sprite
> >
> > is this normal... or did i do something terribly wrong
> >
> > thanks in advance
> >
> >
>
>
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