RE: Particles Sprites taking too much to render

Date : Fri, 15 Jul 2005 22:35:46 +0100
To : <XSI(at)Softimage.COM>
From : "kim aldis" <kim(at)aldis.org.uk>
Subject : RE: Particles Sprites taking too much to render
But mess around with them too. BSP settings are highly dependant on the
nature of the particles being emitted. There is no 'good' setting. 

> -----Original Message-----
> From: owner-xsi(at)Softimage.COM 
> [mailto:owner-xsi(at)Softimage.COM] On Behalf Of peterb
> Sent: 15 July 2005 20:35
> To: XSI(at)Softimage.COM
> Subject: Re: Particles Sprites taking too much to render
> 
> select the bsp settings of the cloud (in the ppg particle renderer)
> 
> the default ones are no good in my experience. they slow down 
> rendering tremendously.
> 
> try something like:
> BSP max depth to 15; max size to 250
> i've rendered over 150.000 particles with sprites with 
> acceptable speed, say less than 2 minutes for pal frames
> 
> and avoid selfshadowing particles like the plague.
> if you have shadows, turning them off should make a huge difference.
> you can also turn the selfshadowing slider in the billboard 
> properties to 0
> 
> 
> > first of all, sorry for the attatchment
> >
> > the image i've attached is only a grid emitter, with 155 
> particles at 
> > the moment a sprite made of an image sequence of 6 frames 256x256 px
> >
> > aliasing of min 0 and max 2
> > treshold of 0.1
> > gaussian filter  3 3
> >
> > on a dual xeon 2.8 with 2 gb ram
> > its taking 0:04:39.27
> > wich is very unnaceptable for 155 particles
> >
> > if i connect the normal particle shape to the billboard its 
> taking 25 
> > seconds... for my taste its still a bit longer but much more 
> > acceptable that the sprite
> >
> > is this normal... or did i do something terribly wrong
> >
> > thanks in advance
> >
> >
> 
> 
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