Re: RE: particle UVWI emission point

Date : Sun, 17 Jul 2005 21:39:11 -0400
To : XSI(at)Softimage.COM
From : dbarosin(at)optonline.net
Subject : Re: RE: particle UVWI emission point
It's a shame that they're tossing out that info.   For goal positions on a polygon the 'UV' becomes a barycentric coordinate the 'W' remains as a normal offset and the 'I' is the poly index.  Would make sense that the same would apply to the emission point.   



----- Original Message -----
From: kim aldis <kim(at)aldis.org.uk>
Date: Sunday, July 17, 2005 3:19 am
Subject: RE: particle UVWI emission point

> I'd guess that the uv you're seeing on a surface is th surface uv 
> ratherthan texture uv, in which case, polys don't have uvs.
> 
> 
>  _____  
> 
> From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On 
> Behalf Of
> David Barosin
> Sent: 17 July 2005 02:06
> To: XSI(at)Softimage.COM
> Subject: particle UVWI emission point
> 
> 
> Anyone know how to get the UVWI emission point of a particle off 
> of a poly
> object.  I see UVW info which works for surfaces but it seems like 
> the I -
> index value is missing for polys.  
> 
>  
> 
> 
> 
> 
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