It's a shame that they're tossing out that info. For goal positions on a polygon the 'UV' becomes a barycentric coordinate the 'W' remains as a normal offset and the 'I' is the poly index. Would make sense that the same would apply to the emission point.
----- Original Message -----
From: kim aldis <kim(at)aldis.org.uk>
Date: Sunday, July 17, 2005 3:19 am
Subject: RE: particle UVWI emission point
> I'd guess that the uv you're seeing on a surface is th surface uv
> ratherthan texture uv, in which case, polys don't have uvs.
>
>
> _____
>
> From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On
> Behalf Of
> David Barosin
> Sent: 17 July 2005 02:06
> To: XSI(at)Softimage.COM
> Subject: particle UVWI emission point
>
>
> Anyone know how to get the UVWI emission point of a particle off
> of a poly
> object. I see UVW info which works for surfaces but it seems like
> the I -
> index value is missing for polys.
>
>
>
>
>
>
---
Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
unsubscribe xsi