That would depend on what and in what order you put into your matrix. You
should be able to make it do whatever you want.
> -----Original Message-----
> From: owner-xsi(at)Softimage.COM
> [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Alan Jones
> Sent: 18 July 2005 15:16
> To: XSI(at)Softimage.COM
> Subject: Re: Trying to IsA a PolyMesh
>
> Hi Andy,
>
> Thanks - most appreciated. I've been accessing it within a
> custom parameter. Though I've got another vaguely related question.
>
> Does the matrix multiply operation rotate before translation?
>
> Cheers,
>
> Alan.
>
> On 7/18/05, Andrew Nicholas <andy(at)andynicholas.com> wrote:
> > Hi Alan,
> >
> > You might want to check what class of object you're
> starting with by
> > using the GetClassIDName() method. Sometimes you won't always have
> > what you think you should have. I've been caught out a few
> times by this.
> >
> > The code below obtains the PolygonMesh object from a polymesh input
> > connection of a SCOP:
> >
> >
> > XSI::InputPort
> polyMeshPort(op.GetPort(L"polymshIn",L"Group_0",0));
> > XSI::Primitive primitive(polyMeshPort.GetValue());
> >
> > //Get geometry object from primitive
> > XSI::Geometry geometry(primitive.GetGeometry());
> >
> > //Check that the geometry is actually a polygon mesh
> > if(!geometry.IsA(XSI::siPolygonMeshID)) return
> XSI::CStatus::Fail;
> >
> > //Create the polygon mesh object
> > XSI::PolygonMesh polyMesh(geometry);
> >
> > Hope this helps.
> >
> > Cheers
> >
> > Andy
> >
> >
> >
> >
> >
> > > When I run .IsA on a poly mesh it tells me it's an
> X3DObject - so I
> > > try getting the activeprimitive of it and it tells me it's a
> > > primitive.
> > >
> > > Any idea why I'm getting non-specific types? This is in C++
> > >
> > > CRef item = app.GetSelection().GetItem(0) ;
> > > if (item.IsA(siPolygonMeshID) ) {
> > > //nope it says it's not...
> > >
> > > Thanks,
> > >
> > > Alan.
> > >
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