Have you tried using the SetFromXYZAngles function for the siRotation or
siTransform objects?
> but is it Euler? is it XYZ rotation order? YZX? ZYX? etc?
That's always bothered me too. So far, I've not found anything in the docs
that says what rotation order the function uses.
Andy
> It says somewhere it's radians.
>
> but is it Euler? is it XYZ rotation order? YZX? ZYX? etc?
>
> Is it in world space? object space? etc etc
>
> any why the spinning?
>
> I'm starting to sound boring... oh wait - that happened a long time ago.
>
> Cheers,
>
> Alan.
>
> On 7/20/05, kim aldis <kim(at)aldis.org.uk> wrote:
>> Degrees/radians?
>>
>> > -----Original Message-----
>> > From: owner-xsi(at)Softimage.COM
>> > [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Alan Jones
>> > Sent: 20 July 2005 11:25
>> > To: xsi(at)Softimage.COM
>> > Subject: Particle Rotation
>> >
>> > Hi All,
>> >
>> > Does anyone know the format of the particle rotation
>> > information? I can't find anywhere in the docs that gives
>> > more detail than it being a CVector3.
>> >
>> > My problem is that I've cached the data, but when I apply the
>> > rotation to objects they slowly spin. I've checked the cloud
>> > by applying instances and they don't suffer the spinning.
>> >
>> > Any ideas?
>> >
>> > Cheers,
>> >
>> > Alan.
>> >
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>>
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