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Just to clarify - the edge artifacts are nothing to
do with motion blur, it's the camera projection.
----- Original Message -----
Sent: Wednesday, July 20, 2005 9:48
AM
Subject: Re: Motion Blur in two passes
???
Here you go! - Change the .txt to
.js
S.
---------------------------------------------------------- Sandy
Sutherland Digital Doodeller - TD The Refinery (Cape) http://www.refinery.co.za mailto:sandy(at)refinery.co.za (P) (+27
21) 480 3132 (F) (+27 21) 480
3101 ----------------------------------------------------------
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Original Message ----- From: "kim aldis" <kim(at)aldis.org.uk> To: <XSI(at)Softimage.COM> Sent: Wednesday,
July 20, 2005 2:10 PM Subject: RE: Motion Blur in two passes
???
> I wrote a script a short while back that allows you to
increase the image > resolution and at the same time increase the fov of
the camera to > compensate. This sounds like what you need.
Unfortunately I lost it but > usually it pops up again when I grovel to
the list. Anyone? > > General hint, in case you've not spotted it;
use rapid motion for your > blur > render. Also give it a shot on
the non-blurred render. You should get > better > frame times on
both. > >> -----Original Message----- >> From: owner-xsi(at)Softimage.COM >>
[mailto:owner-xsi(at)Softimage.COM] On Behalf Of Andrew Konkin >> Sent:
20 July 2005 12:45 >> To: XSI >> Subject: Motion Blur in two
passes ??? >> >> Hello List. >> I have to use
motion blur in two pass. >> First pass I've render a scene without
motion blur and second >> pass I've render the scene with motion blur
and project the >> sequence of first pass to geometry of the scene
with using >> constant shader , seems I do it the way everybody
know. >> But there is a little problem when I render the second pass
, >> corners of the frames have black artifacts which
definitely >> appear because of way I do motion blur. >>
Does anybody know the way to add to current resolution of a >> frames
a little bit more pixels around the frames during >> final render and
also kipping same ratio of viewing of the >> frames like in view port
camera in XSI. >> For example I've render a frames with 720 576
resolution and >> have camera view with same settings in XSI view
port so how >> can I have frames after render a scene with
keeping >> proportion of the frame and get frames after final
render >> with for example 730 586 a little bit more resolution to
keep >> the motion blur artifacts out of range of my frames
? >> >> >> >>
Thanks. >> >> --- >> Unsubscribe? Mail Majordomo(at)Softimage.COM with the
following >> text in body: >> unsubscribe
xsi >> >> > > --- > Unsubscribe? Mail Majordomo(at)Softimage.COM with the
following text in body: > unsubscribe xsi
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