Re: Motion Blur in two passes ???

Date : Wed, 20 Jul 2005 10:47:55 -0400
To : <XSI(at)Softimage.COM>
From : "Robert Moodie" <robertm(at)hybride.com>
Subject : Re: Motion Blur in two passes ???
Just to clarify - the edge artifacts are nothing to do with motion blur, it's the camera projection.
 
 
----- Original Message -----
Sent: Wednesday, July 20, 2005 9:48 AM
Subject: Re: Motion Blur in two passes ???

Here you go! - Change the .txt to .js

S.

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Sandy Sutherland  Digital Doodeller - TD
The Refinery (Cape)  http://www.refinery.co.za
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----- Original Message -----
From: "kim aldis" <kim(at)aldis.org.uk>
To: <XSI(at)Softimage.COM>
Sent: Wednesday, July 20, 2005 2:10 PM
Subject: RE: Motion Blur in two passes ???


> I wrote a script a short while back that allows you to increase the image
> resolution and at the same time increase the fov of the camera to
> compensate. This sounds like what you need. Unfortunately I lost it but
> usually it pops up again when I grovel to the list. Anyone?
>
> General hint, in case you've not spotted it; use rapid motion for your
> blur
> render. Also give it a shot on the non-blurred render. You should get
> better
> frame times on both.
>
>> -----Original Message-----
>> From: owner-xsi(at)Softimage.COM
>> [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Andrew Konkin
>> Sent: 20 July 2005 12:45
>> To: XSI
>> Subject: Motion Blur in two passes ???
>>
>> Hello List.
>> I have to use motion blur in two pass.
>> First pass I've render a scene without motion blur and second
>> pass I've render the scene with motion blur and project the
>> sequence of first pass to geometry of the scene with using
>> constant shader , seems I do it the way everybody know.
>> But there is a little problem when I render the second pass ,
>> corners of the frames have black artifacts which definitely
>> appear because of way I do motion blur.
>> Does anybody know the way to add to current resolution of a
>> frames a little bit more pixels around the frames during
>> final render and also kipping same ratio of viewing of the
>> frames like in view port camera in XSI.
>> For example I've render a frames with 720 576 resolution and
>> have camera view with same settings in XSI view port so how
>> can I have frames after render a scene with keeping
>> proportion of the frame and get frames after final render
>> with for example 730 586 a little bit more resolution to keep
>> the motion blur artifacts out of range of my frames ?
>>
>>
>>
>> Thanks.
>>
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>>
>
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