Re: Motion Blur in two passes ???

Date : Wed, 20 Jul 2005 17:00:51 +0200
To : XSI(at)Softimage.COM
From : Harry BARDAK <harry(at)def2shoot.com>
Subject : Re: Motion Blur in two passes ???
Do your camera projection in implicit mode.
And use "rapid motion" to your Motion blur


Andrew Konkin a écrit :

Hello List.
I have to use motion blur in two pass.
First pass I've render a scene without motion blur and second pass
I've render the scene with motion blur and project the sequence of
first pass to geometry of the scene with using constant shader , seems
I do it the way everybody know.
But there is a little problem when I render the second pass , corners
of the frames have black artifacts which definitely appear because of
way I do motion blur.
Does anybody know the way to add to current resolution of a frames a
little bit more pixels around the frames during final render and also
kipping same ratio of viewing of the frames like in view port camera
in XSI.
For example I've render a frames with 720 576 resolution and have
camera view with same settings in XSI view port so how can I have
frames after render a scene with keeping proportion of the frame and
get frames after final render with for example 730 586 a little bit
more resolution to keep the motion blur artifacts out of range of my
frames ?



Thanks.

---
Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
unsubscribe xsi




--- Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body: unsubscribe xsi


Search the XSI List archives here or use the advanced search form to search across mailing lists. Searching help is available.
This site supposedly brought to you by Benjamin Grosser and the Imaging Technology Group.