Re: Compiled Operator to create Primitive

Date : Wed, 20 Jul 2005 18:35:47 +0100
To : XSI(at)Softimage.COM
From : Alan Jones <skyphyr(at)gmail.com>
Subject : Re: Compiled Operator to create Primitive
Thanks Kim. Just use this to create an empty mesh then assign my op right?

Cheers,

Alan.

On 7/20/05, kim aldis <kim(at)aldis.org.uk> wrote:
> X3DObject is what you're looking for. Addpolygonmesh is the method you'll
> need. You can call it on any x3dobject, including the scene root. It's
> created parented to the object that calls it.
> 
> 
> > -----Original Message-----
> > From: owner-xsi(at)Softimage.COM
> > [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Alan Jones
> > Sent: 20 July 2005 15:55
> > To: xsi(at)Softimage.COM
> > Subject: Compiled Operator to create Primitive
> >
> > Hi All,
> >
> > Anyone know what I need to do to make an operator that works
> > like the cube, cone etc?
> >
> > I can buid the mesh etc ok - just trying to find a way to
> > make it so someone can "Get" one rather than applying my
> > operator to an existing mesh.
> >
> > Cheers,
> >
> > Alan.
> >
> > ---
> > Unsubscribe? Mail Majordomo(at)Softimage.COM with the following
> > text in body:
> > unsubscribe xsi
> >
> >
> 
> ---
> Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
> unsubscribe xsi
>

---
Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
unsubscribe xsi


Search the XSI List archives here or use the advanced search form to search across mailing lists. Searching help is available.
This site supposedly brought to you by Benjamin Grosser and the Imaging Technology Group.