Thanks Kim. Just use this to create an empty mesh then assign my op right?
Cheers,
Alan.
On 7/20/05, kim aldis <kim(at)aldis.org.uk> wrote:
> X3DObject is what you're looking for. Addpolygonmesh is the method you'll
> need. You can call it on any x3dobject, including the scene root. It's
> created parented to the object that calls it.
>
>
> > -----Original Message-----
> > From: owner-xsi(at)Softimage.COM
> > [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Alan Jones
> > Sent: 20 July 2005 15:55
> > To: xsi(at)Softimage.COM
> > Subject: Compiled Operator to create Primitive
> >
> > Hi All,
> >
> > Anyone know what I need to do to make an operator that works
> > like the cube, cone etc?
> >
> > I can buid the mesh etc ok - just trying to find a way to
> > make it so someone can "Get" one rather than applying my
> > operator to an existing mesh.
> >
> > Cheers,
> >
> > Alan.
> >
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> >
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