Because with rapid motion blur samples the texture once (when the
implicit projection is correct - as opposed to when geometry and bits
have moved) and then blurs it. Whereas without it it will do lots of
samples and the texture will slide over objects.
Cheers,
Alan.
On 7/21/05, Andrew Konkin <andrew.konkin(at)gmail.com> wrote:
> Thanks to Kim Aldis for the script and Sandy Shuferland for kepping it
> out of loss.
>
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