well... that was the "workaround" that I've heard before.... damn....
I guess having the shader workgroup localy and then the tools
workgroup on the server would work.
regards
stefan
On 7/21/05, Andi Farhall <andi(at)clear.ltd.uk> wrote:
> The problem we had with batchserve and workgroups was one of multiple
> machines all trying to load the same workgroup item (dirtmap generally) and
> some machines getting locked out. We got round it by having an identical
> workgroup on each machines c drive.
>
> Dunno if that helps
>
> Prolly not.
>
> -----Original Message-----
> From: Stefan Andersson [mailto:sanders3d(at)gmail.com]
> Sent: Thursday, July 21, 2005 9:35 AM
> To: XSI(at)Softimage.COM
> Subject: Workgroup issues with farm
>
> Hi All,
>
> I guess I'm not the only one that has problems with workgroups and
> rendering through a farm. For me the situation seems to get worse(?!).
> I can submit about 5-10 jobs, then the workgroups needs to be reset...
> Soo... any tips for this other then using telnet to reset them?
>
> regards
> stefan andersson
>
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> http://www.sanders3d.com/
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