Re: Workgroup issues with farm

Date : Thu, 21 Jul 2005 11:25:52 +0200
To : XSI(at)Softimage.COM
From : Stefan Andersson <sanders3d(at)gmail.com>
Subject : Re: Workgroup issues with farm
Perhaps it is a network thing aswell. XSI doen't mention at all that
it doesn't include dirtmap or sometimes have lost connection to the
image files... hmmm...

On another note, someone told me that it isn't recommended that you
are using Fedora as a fileserver because it sometimes will act strange
when too many connections are being made. So the recommendation was
instead to use FreeBSD or OpenBSD. I have no experience at all with
this, what does the general XSI public say?

regards
stefan


On 7/21/05, kim aldis <kim(at)aldis.org.uk> wrote:
> There's a couple of things could be going on here. First off, the obvious
> client license crap, which you're already aware of. The other is maybe a
> network performance thing coupled with xsi's willingness to time out on
> occasion when it's trying to access remote file systems. Keep an eye on the
> history pane and see if there's anything in there that may be causing this.
> I recall an issue at one place I was working where particle cache files
> weren't being seen because the connection was timing out and it was
> converting the unc to a mapped drive. All very quietly without saying
> anything.
> 
> Many places copy data locally to render nodes prior to rendering. It's not
> hard, you just filter through the scenetoc file and copy. It wouldn't be
> hard to modify such an approach to work with workgroups. My own feeling,
> though is that it would be better to try and track down the problem, try to
> crack it at source. Skirt round it and odds are  high that it'll surface
> somewhere else.
> 
> > -----Original Message-----
> > From: owner-xsi(at)Softimage.COM
> > [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Stefan Andersson
> > Sent: 21 July 2005 09:58
> > To: XSI(at)Softimage.COM
> > Subject: Re: Workgroup issues with farm
> >
> > well... that was the "workaround" that I've heard before.... damn....
> > I guess having the shader workgroup localy and then the tools
> > workgroup on the server would work.
> >
> > regards
> > stefan
> >
> >
> > On 7/21/05, Andi Farhall <andi(at)clear.ltd.uk> wrote:
> > > The problem we had with batchserve and workgroups was one
> > of multiple
> > > machines all trying to load the same workgroup item (dirtmap
> > > generally) and some machines getting locked out. We got round it by
> > > having an identical workgroup on each machines c drive.
> > >
> > > Dunno if that helps
> > >
> > > Prolly not.
> > >
> > > -----Original Message-----
> > > From: Stefan Andersson [mailto:sanders3d(at)gmail.com]
> > > Sent: Thursday, July 21, 2005 9:35 AM
> > > To: XSI(at)Softimage.COM
> > > Subject: Workgroup issues with farm
> > >
> > > Hi All,
> > >
> > > I guess I'm not the only one that has problems with workgroups and
> > > rendering through a farm. For me the situation seems to get
> > worse(?!).
> > > I can submit about 5-10 jobs, then the workgroups needs to
> > be reset...
> > > Soo... any tips for this other then using telnet to reset them?
> > >
> > > regards
> > > stefan andersson
> > >
> > > --
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