Ahh oks sorry thought you were referring to a sligtly more complex
issue related to the osipa rig.
In the case of limiting the movement of the controller, yeah use pos
limits like David Shirk explained.
I should really read emailed questions more carefully ;)
On 7/22/05, David McDonnell <dave(at)lastpixel.com.au> wrote:
> hmmm.... I think I see what you mean. I'll give something like this a try
> and see if it fits the way my setup normally works.
>
> Tis a shame that I dont have scripted operators they sound exactly like the
> way I prefer to work. Even in max i generally find expressions fairly
> limiting and like to be able to have more control... Looks like I better
> start saving for an upgrade :(. In the meantime thanks for the help, I think
> I can come up with something that works, just probably wont be as clean and
> elegant as I usually like.
>
> David McDonnell
>
> Creative Director
> Last Pixel Pty Ltd
> www.lastpixel.com.au
>
> -----Original Message-----
> From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM]On Behalf Of
> john clark
> Sent: Friday, 22 July 2005 12:57 AM
> To: XSI(at)Softimage.COM
> Subject: Re: expression / script question
>
>
> There is no equivalent to clamp in xsi. So you could either
> 1/use "link with" or "link with multi": its very easy to do with link with
> multi, but the only control you have over the interpolation between values
> is the 'interpolator' slider which I don't like much. So if you do use link
> with multi make sure you limit the translation of your sliders ( which will
> clip the overshooting that might happen otherwise)
> 2/ Use a whole bunch of conditional expressions on the weights.
>
> If you go the "link" route I think you get more control by using the link
> with rather than link with multi. Here's what I do; create a slider a la
> osipa, set up some custom parameters on the control. One will define the
> range in x ,one will define the range in y. Use Link with to set these up to
> whatever you want. Create four other custom parameters in the same Pset (lft
> right up down) to combine the output of the first two to give whatever
> result you need at various points in the slider. Then it's just a case of
> linking the weights of each shape to one of the results.
> Sounds much more complicated than it is, plus you only have to do it once.
> Hope this helps
>
> cheers
>
> John
>
>
>
>
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