Re: particles, fluids

Date : Wed, 27 Jul 2005 16:41:57 -0400
To : XSI(at)Softimage.COM
From : Francois Lord <flord(at)buzzimage.com>
Subject : Re: particles, fluids
In fact, RealFlow has the same problem. When you think about it, a fluid emitter is like a hose. You can control the size of the hose and the pressure (speed) of the liquid coming out to determine how many water molecules (particles) are emitted per seconds.
I kind of makes sense.


Stefan Andersson wrote:

aaaa....

[copy/paste any rant about particles]

regards
stefan andersson

On 7/27/05, peterb <peter_b(at)skynet.be> wrote:


theres no rate to them,
its done with density.

to  make more particles, make more dense, the lower the inverse.
to stop the emission, scale to zero.

(and be prepared for a lot of frustration)




Hi all,

Is there any specific reason why I can't change the "rate" when I use
"particles-> fluid -> from disc"???

regards
stefan


-- http://www.sanders3d.com/

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