RE: Dark areas become alpha?
| Date : Fri, 29 Jul 2005 07:43:49 +0900 |
| To : <XSI(at)Softimage.COM> |
| From : "John Norman" <john.norman(at)grapecity.com> |
| Subject : RE: Dark areas become alpha? |
Hi Guillaume,
I'd
sure appreciate a preset.
Another
problem I noticed was with the door that I have in my scene.
I have
attached the preset that I am using for the door.
My problem is
similar to the previous mail.
I dark areas
become alpha.
Just apply
this preset to a grid, and use the dark tree shader
included.
And you will
see the problem.
Thank you
very much.
john
-----Original Message-----It's because of the dirtmap in the camera. You must use the image rendered before the dirtmap to control the weight of your mix2color in your lense shader. Pick the alpha from your toon or Lens effect shader.
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM]On Behalf Of guillaume laforge
Sent: Thursday, July 28, 2005 6:02 PM
To: XSI(at)Softimage.COM
Subject: Re: Dark areas become alpha?
It's something like that : Lense_Effect > Pick_Channel (alpha) > weight in your mix2colors.
I can send you a preset tonight if you need.
Cheers,
Guillaume Laforge
Cg artist / Jr Td
Antefilms studio
2005/7/28, John Norman <john.norman(at)grapecity.com>:Hello,
I noticed when I render something, anything with a dark shade becomes an alpha, this makes it hard for me to composite. I end up seeing the bg wherever the darken areas are.
I have a dirtmap effect connected to the camera lens.
A global dirtmap. Can this be part of the reason?
It's driving me nuts.
Does anyone know how to solve this?
Thanksjohn
Attachment:
wooden door.rar
Description: wooden door.rar
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