Re: New generation game play
| Date : Fri, 29 Jul 2005 09:06:01 -0700 |
| To : XSI(at)Softimage.COM |
| From : Thomas Shaw <shawthomas(at)comcast.net> |
| Subject : Re: New generation game play |
One thing that still impresses from E3 regarding PS3, is that the mealtime gas station explosion demo and "a trillion rubber ducks and 2 glasses of pouring water" demo were all done "in processor" with no help from the mythical Nvidia RSX GPU. Go Cell processor!
While I was disappointed to learn of the somewhat deceptive use of pre-rendered "look" videos at E3, the recent release of actual game play screens seems to be mostly living up to those standards. ....getting excited again!
One last comment, It is amazing what a difference the use of shaders and lighting makes in these games. In the latest Unreal3 presentation footage, the presenters stop the "video" and turn off the dynamic shadows and shaders so we can see what it would look like without them. While still nicely detailed, cuz of higher poly counts, it's not much different from a PS2 or xbox game. But when they turn them back on......oooooohh, there's the pretty. This next generation of games is all about lighting and dynamics.
------------------------------------------------------------------------ *From:* owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] *On Behalf Of *kim aldis *Sent:* Tuesday, May 17, 2005 11:57 AM *To:* XSI(at)Softimage.COM *Subject:* New generation game play
http://www.gametrailers.com/player.php?id=5841&type=mov
<http://www.gametrailers.com/player.php?id=5841&type=mov>
anyone in games care to comment on whether or not we really can
expect this level of quality in the next gen consoles? If we can,
I'll have 4.
kim(at)aldis.org.uk
kim(at)cg-soup.com
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