Re: [script] Passing arguments to self-installed property

Date : Sun, 31 Jul 2005 08:17:33 -0500
To : XSI(at)Softimage.COM
From : Bernard Lebel <3dbernard(at)gmail.com>
Subject : Re: [script] Passing arguments to self-installed property
Thanks Aloys, I'll check it out.


Bernard


On 7/31/05, Aloys Baillet <aloys.baillet(at)gmail.com> wrote:
> Hi Bernard,
>  
>  I think you can write a little custom command that sets the checkbox
> parameter before inspecting the PPG.
>  And in the custom command you can do whatever you want, and use as many
> arguments as you want.
>  But you can't directly pass arguments to custom properties. However, you
> can add some hidden parameters that could behave as arguments in the OnInit
> callback.
>  
>  Hope this helps,
>  
>  Aloys
>  
> 
> 
> On 7/31/05, Bernard Lebel <3dbernard(at)gmail.com> wrote:
> > 
> > Hello,
> > 
> > Anyone know if it's possible to pass arguments to a self-installed
> property?
> > 
> > I'm writing a self-installed property that allows one to import some
> > assets in a scene. However, I would like the parameters and widgets to 
> > be conditional to an argument, that is, if the user is  import these
> > assets for a shot or not.
> > 
> > Right now the ppg has a checkbox for this, wich redraws the ppg when
> > changed. But I'd like my script that installs the porperty to pass the 
> > shot argument so the user doesn't not have to change a checkbox.
> > 
> > 
> > Thanks
> > Bernard
> > 
> > ---
> > Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
> > unsubscribe xsi
> > 
> 
> 
> 
> -- 
> Aloys Baillet - XSI Technical Director
> Character Dpt - Animal Logic
> --

---
Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
unsubscribe xsi


Search the XSI List archives here or use the advanced search form to search across mailing lists. Searching help is available.
This site supposedly brought to you by Benjamin Grosser and the Imaging Technology Group.