Thanks Aloys, I'll check it out.
Bernard
On 7/31/05, Aloys Baillet <aloys.baillet(at)gmail.com> wrote:
> Hi Bernard,
>
> I think you can write a little custom command that sets the checkbox
> parameter before inspecting the PPG.
> And in the custom command you can do whatever you want, and use as many
> arguments as you want.
> But you can't directly pass arguments to custom properties. However, you
> can add some hidden parameters that could behave as arguments in the OnInit
> callback.
>
> Hope this helps,
>
> Aloys
>
>
>
> On 7/31/05, Bernard Lebel <3dbernard(at)gmail.com> wrote:
> >
> > Hello,
> >
> > Anyone know if it's possible to pass arguments to a self-installed
> property?
> >
> > I'm writing a self-installed property that allows one to import some
> > assets in a scene. However, I would like the parameters and widgets to
> > be conditional to an argument, that is, if the user is import these
> > assets for a shot or not.
> >
> > Right now the ppg has a checkbox for this, wich redraws the ppg when
> > changed. But I'd like my script that installs the porperty to pass the
> > shot argument so the user doesn't not have to change a checkbox.
> >
> >
> > Thanks
> > Bernard
> >
> > ---
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> >
>
>
>
> --
> Aloys Baillet - XSI Technical Director
> Character Dpt - Animal Logic
> --
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