Re: particle swirl

Date : Mon, 01 Aug 2005 14:07:45 +0100
To : XSI(at)Softimage.COM
From : Chris Marshall <chris(at)eclipsecreative.co.uk>
Subject : Re: particle swirl
sorry, just figured something out. If you deform the collision objects with the same lattice, you can position them up perfectly so that the deformed particles will stick in exactly the right place. The only thing you have to do is mute the deformation on the collision object before running the particle sim.
That makes life much much easier!
:)


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