My thoughts on XSI v5.0
| Date : Mon, 1 Aug 2005 13:43:07 -0400 |
| To : <XSI(at)Softimage.COM> |
| From : "lpiasecki76" <lpiasecki76(at)rogers.com> |
| Subject : My thoughts on XSI v5.0 |
|
I just finished viewing the demo videos. Fantastic work guys! Very impressive! I think everyone will
find something in there which will be used daily. I can only imagine how much work had to be done underneath
to allow for all the new additions. The 64bit architecture and gigapolygon
core are very impressing GATOR looks fantastic! Someone should get
a raise here J Streamlined interface, new editors etc.
will be used daily and greatly improve the workflow. M-tool improvements look very sexy. Lighmaps – yes! Pass channels – sweet! New TDE will be very handy, although no
syntax highlighting… RBD system looks fantastic! Hair instancing – yoooho!!! Textures as weightmaps! Awesome! There are a few things that I kind of miss
from this release, although I understand that I can’t have it all at
once. In the order of importance: 1) Particle system – node based, with new shaders (density
based) and fluid solver – yes I know… wait until the end of the year… 2) Blending of deformers (normalized) and ability to animate deformer
profile curves. 3) I was hoping for some new method of skinning, or perhaps a
‘bone bend’ deformer which would take care of things like elbow
outside and inside ‘folding’ when bone is folded. Great for fingers
etc. It would also preserve volume when bending. 4) Motion retargetting – apparently demoed previously but never
implemented? 5) Full-body IK setup (similar to Human IK) 6) Shaderballs (I thought that this one was a given J) 7) Scene level mixing, without the need to export to actions 8) 3d widgets for all tools and GUI components in SDK My wishlist just got a lot, a lot smaller
though. Again, fantastic work on v5.0 Congratulations, Luke |
- Follow-Ups:
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- Re: My thoughts on XSI v5.0
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