Re: My thoughts on XSI v5.0

Date : Mon, 1 Aug 2005 13:48:05 -0400
To : XSI(at)Softimage.COM
From : Bernard Lebel <3dbernard(at)gmail.com>
Subject : Re: My thoughts on XSI v5.0
No more hypervoxels, Luke? ;-)

Bernard


On 8/1/05, lpiasecki76 <lpiasecki76(at)rogers.com> wrote:>  >  > > I just finished viewing the demo videos. > > Fantastic work guys! Very impressive! I think everyone will find something> in there which will be used daily. > > I can only imagine how much work had to be done underneath to allow for all> the new additions. > >   > > The 64bit architecture and gigapolygon core are very impressing > > GATOR looks fantastic! Someone should get a raise here J > > Beziers and curve editing tools are something that everyone has been praying> for. > > Streamlined interface, new editors etc. will be used daily and greatly> improve the workflow. > > M-tool improvements look very sexy. > > Lighmaps – yes! > > Pass channels – sweet! > > New TDE will be very handy, although no syntax highlighting… > > RBD system looks fantastic! > > Hair instancing – yoooho!!! > > Textures as weightmaps! Awesome! > >   > >   > >   > >   > > There are a few things that I kind of miss from this release, althou!
 gh I> understand that I can't have it all at once. > > In the order of importance: > > 1)       Particle system – node based, with new shaders (density based) and> fluid solver – yes I know… wait until the end of the year… > > 2)       Blending of deformers (normalized) and ability to animate deformer> profile curves. > > 3)       I was hoping for some new method of skinning, or perhaps a 'bone> bend' deformer which would take care of things like elbow outside and inside> 'folding' when bone is folded. Great for fingers etc. It would also preserve> volume when bending. > > 4)       Motion retargetting – apparently demoed previously but never> implemented? > > 5)       Full-body IK setup (similar to Human IK) > > 6)       Shaderballs (I thought that this one was a given J) > > 7)       Scene level mixing, without the need to export to actions > > 8)       3d widgets for all tools and GUI components in SDK > >   > > My wishlist just got a lot, a lot smaller though. > >   > > !
 Again, fantastic work on v5.0 > > Congratulations, > >   > >  !
  > > Luk
e > >   > >
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