Idea for texture editor enhancement

Date : Mon, 01 Aug 2005 12:02:27 -0700
To : xsi USER FROUP <XSI(at)Softimage.COM>
From : Thomas Shaw <shawthomas(at)comcast.net>
Subject : Idea for texture editor enhancement
I export uvs into photoshop by using the StampUv Mesh function.
What would be cool and pretty useful to me is if.... I could select two or more models and Stamp uv mesh their UVs to the same "picture" for painting in photoshop, so I could paint one texture map for those different models in one fell swoop.
Right now, even though I know I want to include various models in one texture map, i have to go through a kinda lame process to get their UVs onto one image in PS.
It would just be a nice convenience and speed up my work flow by a decent amount.


I guess in simple language, I want the ability to load separate models in the texture editor at the same time, so I can arrange their uvs on one image.
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