I export uvs into photoshop by using the StampUv Mesh function.
What would be cool and pretty useful to me is if.... I could select two
or more models and Stamp uv mesh their UVs to the same "picture" for
painting in photoshop, so I could paint one texture map for those
different models in one fell swoop.
Right now, even though I know I want to include various models in one
texture map, i have to go through a kinda lame process to get their UVs
onto one image in PS.
It would just be a nice convenience and speed up my work flow by a
decent amount.
I guess in simple language, I want the ability to load separate models
in the texture editor at the same time, so I can arrange their uvs on
one image.
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