A blast from the past...
Does anyone remember a very nice little command in Soft3D under
duplicate called "DuplicateGeometry"? Basically you have a curve or
mesh, give it a target and destination and it snaps exactly to the
target and assumes the same number of points/vertices.
And now for the obvious question, does this still exist somewhere in the
XSi vaults or is there a simple way to do this in our beloved newfangled
contraption?
--
dadi einarsson
head of animation
the mill ny
dadi(at)the-mill.com
www.the-mill.com
t: +1 (212) 337 3210
f: +1 (212) 337 3259
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