RE:

Date : Wed, 3 Aug 2005 10:25:11 +0200
To : <XSI(at)Softimage.COM>
From : "Guillaume Baratte" <guillaume(at)wipon.fr>
Subject : RE:
What do you think about the article on XSIBlog of Andrea Interguglielmi
about a prototyping of a simple feather simulator?
http://www.xsi-blog.com/?p=33


-----Message d'origine-----
De : owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] De la part de
kim aldis
Envoyé : mercredi 3 août 2005 08:36
À : XSI(at)Softimage.COM
Objet : RE: 

Not so definitely. The hair you see rendered is a different thing to the
hair guides and it's not possible to get at them from a scripted operator.
Also, the vertexnormal alone isn't enough to place a flat surface. This is
not a trivial problem.

> -----Original Message-----
> From: owner-xsi(at)Softimage.COM 
> [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Luke
> Sent: 02 August 2005 08:52
> To: XSI(at)Softimage.COM
> Subject: Re: 
> 
> Hi Guillaume,
> 
> This problem is definitely solveable by scripting.
> 
> Simply write a script to place planes or something similar 
> along each hair of a hair system with a scripted operator and 
> make sure that the reference hair has no render visibility.  
> Reading the normal information at the vert that emits the 
> hair, along with the emitter object transform should give you 
> enough information about orientation to do what you need.
> 
> Even easier, you can constrain object to clusters on hair, 
> and since this only defines their position, the orientation 
> could be gathered in any way you wanted to.
> 
> cheers,
> 
> Luke
> 
> kim aldis wrote:
> 
> > you can't. The hair uses the mental ray hair primitive 
> which is fixed 
> > in this way.
> >
> >     
> --------------------------------------------------------------
> ----------
> >     *From:* owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM]
> >     *On Behalf Of *Guillaume Baratte
> >     *Sent:* 01 August 2005 10:43
> >     *To:* XSI(at)Softimage.COM
> >     *Subject:*
> >
> >     Hello i try to make some feather with the hair 
> simulation of XSi.
> >
> >     In the Hair simulation of XSI each Hair orientation's 
> are link to
> >     the camera.
> >
> >     When i turn around my model the hair are always face to 
> the camera.
> >
> >     Someone know how desactivate or break the link between the hair
> >     orientation's and the camera position?
> >
> >      
> >
> >     Cheers
> >
> >      
> >
> >     Guillaume Baratte
> >
> 
> 
> --
> luke emrose
> technical director - luke.emrose(at)rsp.com.au
> ----------------------------------------------------------------
> rising sun pictures - www.rsp.com.au
> redefining visual effects delivery
> ----------------------------------------------------------------
> direct line +61 8 8400 6400
> mobile ph +61 408 893 505
> ----------------------------------------------------------------
> our adelaide phone number & address has
> changed, please update your records..........
> ----------------------------------------------------------------
> adl ph +61 8 8400 6400 - fx +61 8 8400 6401 level 1, 133 
> gouger street, adelaide, 5034
> ----------------------------------------------------------------
> syd ph +61 2 9338 6400 - fx +61 2 9338 6401
> 15/16 charles street east redfern, sydney, 2016
> ----------------------------------------------------------------
> rising sun research - http://research.rsp.com.au
> ----------------------------------------------------------------
> 
> 
> ---
> Unsubscribe? Mail Majordomo(at)Softimage.COM with the following 
> text in body:
> unsubscribe xsi
> 

---
Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
unsubscribe xsi






---
Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
unsubscribe xsi

  • Follow-Ups:
    • RE:
      • From: "kim aldis" <kim(at)cg-soup.com>
  • References:
    • RE:
      • From: "kim aldis" <kim(at)cg-soup.com>

Search the XSI List archives here or use the advanced search form to search across mailing lists. Searching help is available.
This site supposedly brought to you by Benjamin Grosser and the Imaging Technology Group.