now you're seeing the specular on the floor reflected in the cylinder :-D
Cheers,
Alan.
On 8/18/05, Stefan Andersson <sanders3d(at)gmail.com> wrote:
> and it get's even more wierd if I turn on reflectivity on the
> cylinder.... (and uncheck the highlight on the cylinders phong
> shader).
>
> http://stefan.sanders3d.com/highlight2.jpg
>
> regards
> stefan andersson
>
> On 8/18/05, Stefan Andersson <sanders3d(at)gmail.com> wrote:
> > I'm experiencing a strange highlight bug, anyone else that can confirm it?
> >
> > http://stefan.sanders3d.com/highlight.jpg
> >
> > Place a grid and put a cylinder on top of it. Apply two phong shaders.
> > Make the grid reflective (0.4), and raise the specular decay on the
> > cylinder to about 230.
> >
> > Also.. does this exist in 5.0?
> >
> > regards
> > stefan andersson
> >
> >
> > --
> > Senior Pixel Abuser (at) http://www.stopost.se/
> >
>
>
> --
> Senior Pixel Abuser (at) http://www.stopost.se/
>
> ---
> Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
> unsubscribe xsi
>
---
Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
unsubscribe xsi