Re: [rendering] Highlight bug?

Date : Thu, 18 Aug 2005 10:32:35 +0100
To : XSI(at)Softimage.COM
From : Alan Jones <skyphyr(at)gmail.com>
Subject : Re: [rendering] Highlight bug?
now you're seeing the specular on the floor reflected in the cylinder :-D

Cheers,

Alan.

On 8/18/05, Stefan Andersson <sanders3d(at)gmail.com> wrote:
> and it get's even more wierd if I turn on reflectivity on the
> cylinder.... (and uncheck the highlight on the cylinders phong
> shader).
> 
> http://stefan.sanders3d.com/highlight2.jpg
> 
> regards
> stefan andersson
> 
> On 8/18/05, Stefan Andersson <sanders3d(at)gmail.com> wrote:
> > I'm experiencing a strange highlight bug, anyone else that can confirm it?
> >
> > http://stefan.sanders3d.com/highlight.jpg
> >
> > Place a grid and put a cylinder on top of it. Apply two phong shaders.
> > Make the grid reflective (0.4), and raise the specular decay on the
> > cylinder to about 230.
> >
> > Also.. does this exist in 5.0?
> >
> > regards
> > stefan andersson
> >
> >
> > --
> > Senior Pixel Abuser (at) http://www.stopost.se/
> >
> 
> 
> --
> Senior Pixel Abuser (at) http://www.stopost.se/
> 
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